Video game adaptations have been an integral part of the cinema landscape since the early 1990s.
Hollywood is always on the lookout for exciting ideas for a possible new blockbuster. The idea behind it: Like a popular book, a popular console or computer game already has a solid fan base. The stories have been tried and tested by the media. So the jump from game to movie shouldn’t be a big problem.
Film adaptations of video games
But that’s pure theory, because film adaptations of video games have struggled with poor quality since the beginning. Typically, producers and directors don’t know the source material, haven’t played the games, and don’t understand the players. The result is often subterranean films that defy description.
Instead of producing a good film, there is a compulsive attempt to copy the game experience in the cinema and only address the target group of players. Over stylized films and unnecessary cinematic sequences are the result and many good games have been downright violated in this way. Nevertheless, Hollywood does not give up and after all, after more than 20 years, a rethinking seems to be taking place. More and more game adaptations are planned and quality seems to be the focus.
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House of the Dead
Actually a lightgun shooter or also called rail shooter, the games didn’t offer much story. Human versus zombie, where the game lived on the lightgun input method. Uwe Boll turned it into an ordinary zombie film long before zombies were as popular as they are today. After all, one has to acknowledge that he recognized the signs of the times early on.
Alone in the Dark
Another Uwe Boll pod and here he defaces the grandiose Alone in the Dark .Today, the Resident Evil franchise is synonymous with the survival horror genre, but just as Dune 2 isn’t the first true real-time strategy game. Resident Evil is not the forefather of survival horror. That honor belongs to the Infogrames Company, which released Alone in the Dark in 1992.